Bitmap – Specifies the file name, from which the bitmap is loaded. Currently supported formats are HDR, EXR, PNG, BMP, TGA, SGI, JPG, PIC, TIF, PSD, VRIMG. Image file lists in the form of IFL files are also supported. UV Tiling Mode – Specifies the type of UV tiling used by the texture. In brackets are examples of texturing tools that support the mode. Off – Disables UV tiling. 0-based (ZBrush) – The UV coordinates start at 0. 1-based (Mudbox) – The UV coordinates start at 1. UDIM (Mari) – Uses UDIM tiling for the texture. Filter – Specifies the V-Ray internal texture filtering method. Possible values are: Nearest – The nearest texel from the map is taken without any interpolation. No Filter – No filter is applied. Mip-map – Applies a Mip-map filter. Area – Applies an anti-aliasing area filter. Elliptical – High-quality anisotropic MIP-map texture filtering that reduces blurring and aliasing artifacts. Sharp mip-map – Sharper, but slower method in comparison to the Mip-map. Interpolation – Determines how the image is interpolated from the pixel values. Possible values are: Bilinear – Image values are interpolated from four pixels in the bitmap. This is the fastest interpolation method, but the result is not continuous (non-smooth) and may produce artifacts when the map is used for displacement or bump mapping. Bicubic – Image values are interpolated from sixteen pixels in the bitmap. This is the slowest method, but the results are smooth without too much blur. Biquadratic – Image values are interpolated from nine pixels in the bitmap. This method is faster than the Bicubic interpolation, but may smooth the image too much. Filter Blur – Additional multiplier which controls filter blurring, especially useful with the mapping source feature. The higher the value, the more blurred the texture renders and the less render time it takes, and vice versa. A value of 0.01 means no filtering, but leads to increased render times. Transfer Function – Specifies the color space for the loaded image file. Linear – The bitmap data is already in physical linear space, so no correction is required and none is performed. Gamma Corrected – The bitmap data is gamma corrected with the specified gamma value, so V-Ray needs to remove this gamma correction for rendering. sRGB – The bitmap data is in the sRGB color space, so V-Ray needs to convert it to linear physical space for rendering. Auto – Automatically determines the color transfer function. If a Bitmap file name contains the string "_srgb", the transfer function is sRGB. If a Bitmap file name contains the strings "_lin_srgb" or "raw", no correction is applied. For Bitmap files with 8-bits-per-color component and 3 or 4 color components (like png, jpg and other), the transfer function is sRGB. In all other cases, no correction is applied. Gamma – A gamma–correction value for the image. For example, if the bitmap was saved to disk with a 2.2 gamma correction, you need to enter 0.4545 to remove that correction for the rendering. RGB Primaries – Allows you to manually override the RGB primaries of the VRayBitmap. The RGB Primaries are, by default, inherited from the current global active color space in V-Ray. To change the global RGB Primaries, go to the Color Management sub-tab in the V-Ray Render Settings. The automatic RGB Primaries inheritance can also be disabled from the Preferences V-Ray Menu. Raw – No transformation is applied to R|G|B colors. This option is suitable for normal maps, linear textures, and floating value parameters. sRGB – The loaded image is considered in sRGB color space. ACEScg – The loaded image is considered in ACEScg color space. Allow Negative Colors – If disabled, negative colors are clamped. Enable to allow negative colors. |