Inside Separate – When this option is enabled, the near color value will be overridden by the inside color value for points that are inside the specified geometry. Inside Solid – When this option is enabled, all the points inside the specified geometry are given the inside color value and no blending is performed. Outside Separate – When this option is enabled, the near color value will be overridden by the outside color value for points that are outside the specified geometry. Outside Solid – When this option is enabled, all the points outside the specified geometry are given the outside color value and no blending is performed. Compatibility – Allows you to match the result of the Distance texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya: 3ds Max – The resulting alpha of the texture is the intensity of the texture. Maya – The resulting alpha of the texture is the color luminescence. Invert – When enabled inverts the colors in final result. Alpha From – Determines how the alpha of the result is calculated: Force 1.0 – Alpha is always 1. Compatibility – Depends on the selected Compatibility option. Self – The calculated alpha of the texture.
Invert Alpha – Inverts the alpha channel if Invert is also enabled. |