Double sided - Checking this option makes the object emit light from its back side as well. If this is off, the material is rendered as black on the back sides. Emit on back side - Checking this option makes the object emit light from its back side as well. If this is off, the material is rendered as black on the back sides.
Compensate exposure - This option is used when rendering with the V-Ray Physical Camera. When enabled the intensity of the material will be adjusted to compensate for the camera exposure Multiply by opacity - When enabled, the color of the light material is multiplied by the transparency texture. Otherwise, the color and opacity act independently (so-called additive transparency). |