Camera Visibility – When disabled, the object will not be visible to camera rays. Gi Visibility – When disabled, the object will be considered perfectly transparent to GI rays. Reflections Visibility – When disabled, the object will appear perfectly transparent to reflection rays. Refractions Visibility – When disabled, the object will appear perfectly transparent to refraction rays. Shadows Receive – When disabled, the object will not receive shadows. Shadows Visibility – When disabled, the object will be invisible to shadow rays from lights and will not cast shadows. Use – Enables the Render Stats node. Visibility – Controls the overall visibility. |