Base – An input for the base material V-Ray will use while rendering the object. GI – An input for the material V-Ray will use while calculating the GI solution. Reflection – An input for the material V-Ray will use to render the object with when seen in reflections. Refraction – An input for the material V-Ray will use to render the object with, when seen in refractions. Shadow – An input for the material that will be used to render the shadows cast from the object. Environment – An environment override for the Base Material. |