Bump
The Bump node allows you to add bump map or normal map effects when using any material. Bump Delta Scale - scale for sampling the bitmap when using bump mapping. The exact value is calculated automatically by V-Ray, but can be scaled here. Maya Compatible - when enabled V-Ray will render the bump mapping in such a way that it matches the result that can be achieved in Maya.
Bump Shadows - when this option is checked V-Ray will consider the bump maps when rendering shadows produced by objects with the bump material applied to them. Type - allows the user to specify whether a bump map or a normal map effect will be added to the base material. - Bump - normal bump map
- Normal (Tangent) - normal map in tangent space
- Normal (Object) - normal map in object space
- Normal (Camera) - normal map in camera space
- Normal (World) - normal map in world space
- From Bump -
- Explicit Normal -
Base Mtl - allows you to select the base material to which the bump/normal effect will be added. Color Texture - you can use this slot to connect any 8bit texture Float Texture - you can use this slot to connect a texture in a floating point format Bump Tex Mult Tex -a multiplier for the strength of the bump/normal effect
Normal Uvwgen - connect a mapping node here.
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