The following parameters take effect over the global Contour effect, as well as over individual contour attributes of each V-Ray material. Width Units – Specifies whether all of the Contour parameters are considered in pixels, or in the project units. Hide Inner Lines – Determines whether lines are created for parts of the same object with varying surface normals (for example, at the inside edges of a box). Compensate EV – When enabled, the Contour compensates the Line Color brightness to adjust for any Exposure correction from a camera. Visible in Reflections/Refractions – Makes the outlines appear in reflections and refractions. Note that this may increase the render times. Trace Bias – Depending on the scale of the project this parameter determines the ray bias when the outlines are traced in reflections/refractions. |