Mode / Map – Allows the user to specify whether a bump map or a normal map effect is added to the base material. Bump Map – A height map should be used. Bump Texture Channel – Most commonly used for the Round Edges effect (Edges texture used as bump). Normal Map – RGB map should be used. If a Bitmap texture is slotted its color space must be set to Rendering Space (Linear). Normal Map Type – Specifies the normal map type. This options is available when Normal Map is selected as Mode/Map. Tangent Space – Uses tangents set to each individual face. Object Space – Uses each object's local coordinates. Screen Space – Uses a flat projection along the camera direction. World Space – Uses world coordinates. Amount – A multiplier for the bump/normal map. Delta Scale – It specifies a scale for sampling the bitmap when Bump Map is selected. The exact value is calculated automatically by V-Ray, but can be scaled here. |