Set Phoenix FD Simulator → Export roll-out → Export As: Mesh |
Go to File → Export → Export Selected ... (with the Phoenix FD Simulator selected) |
Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs. |
|
|
Set Phoenix FD Simulator → Export roll-out → Export As: Particles |
Select the Phoenix FD Particle Group in the Scene Explorer and go to File → Export → Export Selected ... |
Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs. |
|
|
Create a Standard Primitives → V-Ray → V-Ray Proxy and select the exported alembic file. |
When loading a sequence of Alembic files, you can use the '#' symbol as a hint to V-Ray that the file path is a sequence. 'C;\alembic_0001.abc' becomes 'C:\alembic_####.abc'. |
You can assign any V-Ray material to the imported alembic files. |
|
|
In 3ds Max, while you have 'Export as' set to 'Mesh', the vertex velocity is in Map Channel 2 of the mesh, named 'velocity'. 3ds Max's built-in exporter names the Color Set in the exported Alembic file 'Max_Map_Channel velocity'. Importing the Alembic file back into 3ds Max via the 3ds Max built-in Alembic importer requires you to set the 'Velocity channel' to 2 in the V-Ray object properties dialogue, so you can render it with motion blur using V-Ray. Importing the Alembic file in any host via VRayProxy will render with motion blur without any additional adjustments. It requires V-Ray Next Update 1.1, or newer. Importing the vertex velocity of the Alembic file into Maya using Maya's native importer (Cache -> Alembic Cache -> Import Alembic) is not supported. |
|