This page introduces the different material types in V-Ray for Houdini.

 

Overview


There are a number of different materials for use with V-Ray for Houdini. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals, to simulating complex uses such as translucent objects, subsurface materials such as skin, and even light emitting objects.

Some basic information on each material can be found below, but for more details, please see the dedicated pages for each one.

Note: Standard Houdini materials are not supported by V-Ray!

 


UI Paths


||mat Network|| > V-Ray > Material sub-menu

||out Network|| > V-Ray Render Elements node > V-Ray > Material sub-menu

 

 

List of V-Ray BRDF Materials


 

 

V-Ray alSurface

V-Ray Blend

V-Ray Bump

 

 

V-Ray Car Paint

V-Ray Hair

V-Ray Hair 3

 

 

V-Ray Light

V-Ray Material

VRayMtlOSL

V-Ray OSL Material 

 

 

V-Ray Override

V-Ray Point Particle

 

V-Ray Skin

 

 

V-Ray SSS

V-Ray Stochastic Flakes

VRayToonMtl

V-Ray Toon Material

 

 

V-Ray Two Sided

V-Ray VRmat

V-Ray VRscans

 

 

 

V-Ray Wrapper

 

 

 

List of Additional V-Ray Material Nodes