Random Flip U / V – Flips the texture on a random principle along the U or V axis. Offset U/V Min/Max – Controls the position of the texture along the U or V axis. Offset U/V Steps – Specifies the number of steps in which the variance interval is achieved. UV Rotation Min/Max – Rotates the texture along the U or V axis. UV Rotation Steps – Specifies the number of steps in which the variance interval is achieved. For example, if UV rotation is set from 0 to 360 with a Step of 5, the texture is rotated at an angle that is a multiple of 72 degrees (e.g. 72, 144, 216). Scale U/V % Min/Max – Scales the texture along the U or V axis. Scale U/V % Steps – Specifies the number of steps in which the variance interval is achieved. Scale V% Unlocked – By default, the scale of the V axis is locked to the U axis. Enable this option to control it separately. |