- A number of issues related to the Can be Overridden option are resolved. It now functions correctly during interactive rendering
- Two sided materials with nested multi sub textures no longer cause a crash during interactive rendering
- Drawing a region during interactive rendering on the GPU after a linked Grasshopper document is updated no longer causes a crash
- A number of issues with HDR Light Studio interactive environment rendering are resolved
- Textures with localized names are now properly displayed in the viewport
- Deleting all scene objects during interactive rendering no longer breaks Material Override's functionality
- Layer visibility changes are now correctly handled during interactive rendering
- The Batch Render tool can now load and render scenes using the GPU engine
- Spot Light’s cone and penumbra angle parameters are now correctly migrated for V-Ray 2 scenes
- The Rhino sun is now automatically disabled when setting V-Ray as a current renderer for the first time
- The Use Irradiance Map Option is removed from the V-Ray BRDF and re-introduced into the Wrapper material
- The Cutoff and Energy Preservation parameters are removed from the V-Ray BRDF Advanced Options rollout
- Resolved an issue with newly created Proxy Mesh materials
- Lights created in the Asset Editor during interactive rendering are now automatically enabled
- Consistent material IDs get assigned when the same alembic (.abc) proxy file is loaded more than once
- Some legacy materials and textures are migrated to their current equivalents (Legacy Noise, Angle Blend Material, Falloff ASGVIS, etc.)
- Loading specific .vropt (V-Ray Options) files in the Asset Editor no longer causes errors
- Material conflicts caused by linked blocks no longer have to be resolved twice when opening the project
- The Bump material asset icon (in the Assets Outliner list) no longer changes after the scene is saved and reopened
- Hidden Lights can now be toggled during interactive rendering
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