- Top-Bottom stereo output layout has been implemented
- Materials in the Asset Editor can now be renamed during Interactive rendering
- Grasshopper Components have been Reorganized
- The EXR, HDR and VRIMG file format have been added when saving Bongo animation
- The VFB Stop button now stops the entire Batch Rendering process
- Vertex Colors have been added and placed on the UV Texture when the channel is set to 0
- Added script function GetObjectVRayName
- Added visSetFocusPoint option to use Target point - this is a legacy option to work as in V-Ray 2.0 /span>
- The ability to export vrscene during Batch Render have been added
- The ability to control the reflection depth and refraction depth to the BRDF Reflection and BRDF Refraction layer independently have been added.
- Dialog window prompts when the imported geometries have a material already used in the current scene
- Object as Clipper - this allows you to clip with a custom geometry (nurbs or mesh)
- Set Materials ID to Black have been added to the V-Ray Tool menu. This option will set a black material ID color to all materials
|