Mode – Specifies whether to use the same texture on all axis, or separate textures for each axis. For more information, see the Texture Mode example below. One Texture – Projects the same texture along each local axis. X/Y/Z Projection – Uses a different texture along each axis. Cubic Projection – Enables projection of a different color or texture for each direction of each axis. Texture X – The base texture, or the texture for the X axis if the texture mode is set to different textures. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Texture Y – The texture for the Y axis. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Texture Z – The texture for the Z axis. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. Texture (-X) – The texture projected along the negative direction of the X axis if the texture mode is set on Cubic Projection. Texture (-Y) – The texture projected along the negative direction of the Y axis if the texture mode is set on Cubic Projection. Texture (-Z) – The texture projected along the negative direction of the Z axis if the texture mode is set on Cubic Projection. Size – Controls the size of the projected texture. For more information, see the Size example below. Blend – Controls the amount of blending at the plane seams. Lower values produce sharper transitions between projections. For more information, see the Blend example below. |