Mode – Determines how to use the mesh when Mesh mode is enabled. Subtract – Clips away anything inside the specified mesh; only renders objects and parts of objects outside of the specified mesh. Intersect – Clips away anything that is outside the specified mesh; only renders objects and parts of objects inside the specified mesh. Use Object Material – When enabled, the clipper uses the material of each clipped object to fill in the resulting holes. When disabled, the material applied to the clipper object itself is used. Material – Specifies the material used by the clipper. This parameter is disabled when object material is used instead. The input slot () of the Material has a context menu available when you right-click on it. You can also drag-and-drop materials into the slot. You can Copy, Cut, Clear the selected material or Paste as Instance another material into the slot. OptionsAffect lights – When enabled, the clipper affects area light sources as well. Camera Rays Only – When enabled, the clipper affects objects as they are directly seen by the camera, but they appear unchanged to reflection/refraction/GI rays. Clip Light Geometry– When enabled, the clipper clips light geometry (for example a mesh light). |