Enabled () – Turns V-Ray Omni Light on and off. Color – Specifies the color of the light when the mode parameter is set to Color. When using photometric units, this color is normalized, so that only the color hue is used, and the light intensity is determined by the Intensity parameter. Intensity – Specifies the strength of the light. See Intensity example below for comparison. Units – Specifies the light unit of measurement. Using correct units is essential when working with physical camera exposure. The light automatically takes the scene units scale into consideration to produce correct result. Default (Scalar) – The color and multiplier directly determine the visible color of the light without any conversion. The light surface will appear with the given color in the final image when seen directly by the camera. Luminous Power (Lumens) – Total emitted visible light power measured in lumens. The intensity of the light will not depend on its size. A typical 100W incandescent light bulb emits about 1500 lumens of light. Luminance (lm/m^2/sr) – Visible light surface power measured in lumens per square meter per steradian. The intensity of the light depends on its size. Radiant Power (W) – Total emitted visible light power measured in watts. The intensity of the light does not depend on its size. This is not the same as the electric power consumed by a light bulb for example. A typical 100W light bulb only emits between 2 and 3 watts as visible light. Radiance (W/m^2/sr) – Visible light surface power measured in watts per square meter per steradian. The intensity of the light depends on its size. Decay – Sets the behavior of the light intensity from the distance of the light source. Тhe light intensity is inversely proportional to the square of the distance from the light (surfaces that are farther from the light are darker than surfaces which are closer to the light). No Decay – Light intensity will not decay with distance. Inverse – Light intensity is inversely proportional to the distance from the light. Inverse Square – Light intensity is inversely proportional to the square of the distance from the light. This is the normal behavior of light. Inverse Cube – Light intensity is inversely proportional to the cube of the distance from the light. Shadow Radius – Controls the size of the light. Where 0.0 is a point light, larger values produces soft (area) shadows. See Shadow Radius example below for illustration. |