- The materials and texture preview swatches are merged in one unified asset preview located in the right fly-off panel just above the asset parameters list
- Implemented live preview for all light types - Rectangular, Sphere, Spot, Omni, IES, Sun, Dome and Mesh
- Implemented separate live preview scenes for textures of different kind - 2D (Bitmap, Checker, etc.), 3D (Noise, Marble, etc.), Ray-traced (Edges, Dirt, etc.), Environment (spherical images, etc.) and View-dependent (Falloff, Fresnel)
- Implemented static preview for all Render Element assets. The pre-rendered image clearly shows what the selected element looks like
- A default image based on the asset type is displayed for any asset that does not use a live or static preview
- Asset preview toolbar is implemented. It contains the preview scene selection button as well as three brand new controls over the preview window - a Start/Stop preview toggle, A One-time render and Render size selector buttons
- The Start/Stop button in the Asset preview toolbar toggles the live preview for all assets
- The One-time render button can be used to render the preview of the current asset only once
- The Render size button indicates the current preview render resolution size. Open its dropdown list to choose between rendering it at 100%, 50%, 25% or 12,5% of the original size. Downscaling the size compromises (or exchanges) image quality for render speed
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