With Phoenix FD 4.20 we added support for V-Ray 5 and for 3ds Max 2021.
We also improved our Standalone and 3ds Max previews and added support for Particle Shader Fog mode rendering with V-Ray GPU, and we also added support for particle displacement for Fog mode. Particle Shaders can now be rendered in V-Ray CPU IPR as well.
We improved TexUVW for smoke simulations and implemented filling an emitter's volume with TexUVW and RGB.
Once more we did many changes under the hood so we can develop faster, and as usual we fixed many bugs.
Support for V-Ray 5
Support for 3ds Max 2021
Use surface texture maps or vertex color for Volume Brush and Volume Inject modes; Now you can fill volumes with RGB or TexUVW and melt them.
Support for Particle Shaders in Fog mode in V-Ray Next GPU and V-Ray 5 GPU
Support for Particle Shaders in V-Ray CPU IPR
Velocity Streamline Preview ported to 3ds Max from the Standalone Preview
Particle Preview in the Standalone Preview
Allow the RGB channel to be transported with Fuel like it does with Smoke
Do not interact with 3ds Max splines as fluid obstacles or emitters unless they are extruded
Support for displacement in Fog mode of the Particle Shader
Delete Color Gradient points with Backspace
Use fully transparent black background color when saving images
Option to disable the Particle Preview Color Scaling
Sped up and using less memory for blending frames having Grid Velocity or liquid particles (when using Time Bend controls)
Render Fire without cache data just by offsetting the Fire Opacity curve above zero (Physically Based must be below 1.0)
Save images in TIFF format
Optimized the Velocity Streamlines Preview when the Auto Reduction is off
Split the Log and Info windows
Renamed the executable from 'standalone_previewer' to 'phoenix_previewer'
New A_GetGridSize, $.getGridSize and $.getVersion MaxScript functions
Renamed 'Frm. Blend' in the Input rollout to 'Grid Blend'
Dropped support for V-Ray 3
Dropped support for 3ds Max 2015
Artifacts with texture mapped Volume Liquid Sources
The WetMap particles were born with sizes equal to 1 scene unit, instead of 1 voxel
Could not animate the Sticky Liquid option
Motion Velocity Multiplier of animated objects had no effect if a Phoenix Simulator with Fillup for Ocean was linked to them
Blocky artifacts around submerged geometry with disabled Clear Inside, when simulating with Fillup For Ocean
Crash when deleting Active Body originals which had MassFX Rigid Body modifier applied
Incorrect TexUVW on the borders of smoke simulations
The Emit Mode was loaded as Surface Force from saved scenes if any of its emitters were geometries, since Phoenix FD 4.0
Border Fade did not affect fire in Own Opacity mode
Crash when rendering a Simulator which is picked directly into a Particle Shader, since Phoenix FD 4.10
Random crash during sequence render with Liquid simulator checkbox enabled in the Particle shader and Displacement turned on
Canceling the 'Building Fog' pre-pass did not stop the rendering
Ocean Mesh was not constructed properly when Stereo Camera was used with FoV larger than 180
Motion Blur rendered differently with and without modifiers applied to the Phoenix Mesh
AUR files where the grid data was over 8GB were unreadable
Incorrect positions of recently born particles when retiming a simulation with adaptive grid
The green Simulator grid box preview did not account for Resimulation Amp. Resolution
The Viewport GPU Preview disappeared if the Simulator was flipped by using a negative scale
When Flip Up Axes was enabled the caches were rotating on every reload
Could not type in manually in the Timeline Input box
Crash when selecting out of range start or end for saving a sequence
GPU Preview was displaying brighter on the first render pass
If the preview window was resized, saving an image with *.bmp extension produced a skewed picture
The Slice Level slider was not working in negative direction if Z axis was chosen
Phoenix's Atmosphere Gamma Correction was ignored in V-Ray Standalone and was always 1.0
Crash when creating a toolbar preset that uses discharge modifiers and then undoing
Cropped user interface for the PFlow Test operator, since Phoenix FD 3.99
Crash when rendering with custom V-Ray for 3ds Max install with 'VRay=' instead of 'V-Ray main plug-ins=' in plugin.ini
aurloader_s required missing vfree and vmalloc symbols