Light Source Type – Whether to capture the distant scene and use it as the light source or to use the specified cubemap. SLS Captured Scene – Construct the sky light from the captured scene. SLS Specified Cubemap – Construct the sky light from the specified cubemap. Cubemap – Specify the Cubemap to use for sky lighting if Source Type is set to SLS_SpecifiedCubemap. Source Cubemap Angle – The angle to rotate the source cubemap when Source Type is set to SLS Specified Cubemap. Intensity scale – The total energy that the light emits.
Light Color – The color that the light emits. Affects World – When enabled (the default), the light contributes to the lighting in the level. Disabling it will stop the contribution of the light in the environment.
Cast Shadows – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light. Lower Hemisphere Is Solid Color – Whether all lighting from the lower hemisphere should be set to zero. This is useful to prevent leaking from the lower hemisphere. Lower Hemisphere Color – The color that the lower hemisphere emits when Lower Hemisphere Is Solid Color is enabled.
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