Render as OpenSubdiv surface – When enabled, the object will be subdivided before rendering using the OpenSubdiv library. Osd Depth – The number of subdivision levels. Osd Type – The type of subdivision used. Two types are currently supported by the OpenSubdiv library: Catmull-Clark – The default subdivision method which can handle meshes with arbitrary polygons (triangles, quads etc); Loop – This subdivision method works with triangles only. Osd Preserve Map Borders – Specifies how to handle subdivisions of UV coordinates at UV seams when Osd Subdivide UVs is enabled. The possible values are: None – UVs are always subdivided regardless of whether they are on a UV seam or not; Internal – Only preserve UVs if they are on an internal UV seam; All – Does not subdivide UVs on UV seams. Osd Subdivide UVs – Allows you to choose whether or not the UVs of the object will be subdivided at the borders. Osd Preserve geometry borders – Specifies whether geometry borders are preserved or not. |