Enabled – When checked, the Z-Depth pass appears in the V-Ray Frame Buffer. Deep Output – Specifies whether to include this render element in deep images. Use Depth From The Camera – Specifies whether to use the camera clip boundaries as the minimum and maximum Z-Depth distance. Enabling this option disables the Depth Black and Depth White parameters. Depth Black – Objects up to this distance from the camera render as black. This option is available only when Use Depth From The Camera is disabled. Depth White – Objects further than this distance from the camera render as white. This option is available only when Use Depth From The Camera is disabled. Depth Clamp – Clamps the Z-Depth colors to a linear 0-1 range. Filename Suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.zDepth.vrimg). Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler rollout in the VRay tab of the Render Settings. When using the Progressive image sampler, even if disabled, Filtering will affect this render channel. |
Don't Filter Environment – When enabled, only outlines of overlaying objects are filtered. When Filtering is enabled and Don't Filter Environment is enabled, pixels bordering scene objects and the environment remain unfiltered, while pixels bordering different objects are still filtered. Force Black At Infinity - When enabled, overrides the infinity color, turning it black. Everything beyond the Depth White amount (if not using Depth From The Camera) is the infinity color. |