Transferring assets does not transfer vrsssmap files
EXR textures are always loaded as 32-bit floating point
Low precision of 32-bit tiled EXR
Slow rendering of subdivision surfaces in certain cases
Difference in interpretation of alpha when using files without alpha channel
Connecting an image into RectLight's alpha is not working
Moving a layered texture slot connected to VRayPluginNodeTex crashed Maya
Maya crashed if a scene was loaded while V-Ray was still rendering
Fixed slower rendering when using Maya's Render View compared to using the VFB
Progressive sampling + DR + "Don't render final image" did not finish rendering
V-Ray materials did not respect the display/render layers for the lights in Viewport 2.0
When "Use irradiance map option" of a diffuse material was turned off, Maya crashes
V-Ray crashed when the "Flake map size" option for the FlakesMtl or CarPaintMtl was too large
Fixed various issues with VRayMtl on back-facing surfaces
VRayCarPaintMtl and VRayFlakesMtl with flake glossiness 1.0 resulted in invalid colors
VRayUserColor didn't work with VRayLightMesh and VRayLightMtl material with "direct illumination" enabled
Exporter's memory was not deallocated with hair and "Use camera path"
"Use camera path" produced wrong result when used with "Camera and Aim" after beta 3
The dome camera didn't work with FOV bigger then 165 degrees
Fixed crash with spherical harmonics GI
Fixed wrong rendering with multiple VRaySoftbox textures on the same scene
Fixed crash with renderable curves
Fixed incorrect filter file names for V-Ray nodes in the various dialog boxes
Don't hide the RenderView when pressing the Stop button in the VFB and "Hide Render View" option is disabled
The Pause IPR button of the Render View was not working
The default VFB stamp font was too small on OSX
When proxy Alembic offset was on, animated proxies wouldn't render correctly
Fixed crashes with Embree in specific scene
The VRaySun went wild if moved along the object axis
Save and load dialogs didn't remember their last used paths
Undo didn't work for changing the material connection to VRayMeshMtl