Fixed the UI of Spherical Harmonics GI to not flood the script editor with messages
Fixed a rare crash when computing mip-map levels for non-square texture
Fixed non-tiled bitmaps to not take more RAM than they actually need
Fixed V-Ray standalone to not always auto-save images in the history
Fixed a crash when overloading a material with the same one (from the V-Ray material override attributes)
Fixed incorrect rendering of volumetrics with are lights
Fixed a crash when image sampler max. subdivs are zero
Fixed a bug with the render region when RT is running in the viewport
GLSL shader parameters were not updated when rendering animation
PTex baking wasn't working properly in animation
PTex baking was producing images with wrong normals when looking from particular angles
Image sequence was broken with PTex textures
PTex textures were not automatically connecting a frame expression to the image sequence
PTex baking was starting to render, even if there is no image file name specified
V-Ray was still trying to render when local machine and all hosts are disabled for DR
Nurbs were crashing if V-Ray fails to evaluate them
NURBS didn't support changing the number of CVs in animation
Particle were crashing with the mountain lion OSX build
Particles were crashing when using the Sprite render type with motion blur
GI post-processing settings were applied even with disabled GI
V-Ray for Maya was producing incompatible irradiance maps in animation mode, which can't be used with the stand-alone/DR
VRayLightDome was not rendered when "Auto Render Clip Plane" for the camera is off
Opening VRayFastSSS2 map now excludes the frame number in the file name, since it's automatically appended by V-Ray
VRayMesh: alembic meshes exported from RealFlow didn't read velocity data when imported as proxy
VRayMesh: VRayVertexColors was not able to find the correct color set when using separate files for every frame
VRayMesh: fixed a crash with show whole mesh with specific hair alembic file
Fixed a freeze if a bitmap file name contains '<' and '>' right next to each other by mistake
VFB: Render view region was not rendered in the VFB
Fixed incorrect depth of deep images rendered with camera motion blur