Reduced light cache leaks through a new parameter "Leak prevention"
New default settings for the light cache
The default GI engines were change to brute force/light cache
"Clamp ray intensity" is now on by default
The Progressive sampler is now on by default
Embree is now enabled by default
Moved some Render Settings/DMC sampler options into an advanced section
Provided tooltip descriptions for most of the Render settings
The render mask can work now with transparent and not visible to the camera objects
Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps
Added a new button for running imapviewer right from the Maya GUI
Temporary .vrscenes are now automatically deleted from DR machines after rendering
Improved the .vrscene parsing speed
Support for single channel tiled exr textures
Support for 2-channel PNG textures (gray + alpha)
Faster adaptive sampling in dark areas when color mapping gamma is 2.2
Optimized the geometry export
VRay nodes now don't use same names on different hierarchy levels
VRay nodes now show their icons in the Outliner
Allow custom location of the the temp files for the DR pool list (using env var VRAY_FOR_MAYA_DRLISTS_PATH)
Allow custom location of the temporary DR .vrscene files (using the TMPDIR and VRAY_VRSCENE_LOCATION env vars)
Error message is now shown, if the user is starting RT-GPU and V-Ray Standalone can't find any suitable GPU for rendering
The "vray objectProperties add_single/add_multiple" commands return now the name/s of the created VRayObjectProperties nodes
Added a swatch preview in the AE for volumetrics
Added an environment variable to disable the color correction during writing (using env var VRAY_WRITE_COLOR_CORRECTIONS)
Simplified the UI for VRayMtl, VRayMtlHair3, VRayFastSSS2 and VRaySkinMtl
Added a filtering option to the "Material Id" render element
The material select render element can work with "Volume Material" assigned to Shading Groups
Improved the precision of mapping for 3D textures with long thin triangles
Removed the "Edit UV Placement" in the Render Settings/Environment Override
Allow to override the environment texture for secondary rays from matte objects