This page provides information on the Objects tab of the V-Ray Renderer settings.
The Objects tab options are grouped in three sub-tabs: Main, Settings, and Material Override.
The Main tab specifies a list of objects to be exported for rendering. The parameters on this tab determine which objects and lights are included in the .vrscene file.
The Settings tab controls objects visibility and shadows.
The Material Override tab provides options to easily override any material in the scene, or apply a completely different one. These options can be helpful for:
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1. Go to V-Ray Renderer ROP > Objects tab > Material Overrides tab.
2. Enabled overrides and add a new override using the + button.
3. Under the Objects parameter, select an object to apply the override material to.
For more information, see the Material Overrides tutorial.
In V-Ray for Houdini, we added a “Referenced Shader” VOP node that can be used to (as its name implies) reference another node – when you do this, you get the entire shading network up to the node that is being referenced. This means that you could reference your final material and use that as an override material, applying e.g. a Render Stats after it and assigning it to the geometry. This works for any VOP node, e.g. textures, displacement, etc. |
The overrides can affect the displacement as well – there is a toggle that specifies whether the original object’s displacement is used, or the one coming from the override material. This has two major uses:
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