Phoenix can simulate a number of different particle channels for each of its particle systems. Particle systems for the FLIP liquid solver are Foam, Splash, etc. and are described in more detail in the FLIP Particles Life Cycle page, while the Fire/Smoke Simulator can simulate Drag particles. Each of these particle systems in turn has channels. Particle channels are the values contained in each of the particles, such as Position, Size, Age, ID, Velocity, RGB, etc.

These particle channels can be loaded from cache files simulated with Phoenix's own solvers, or can be imported from cache files coming from other software. When simulated with Phoenix, you can choose which channels to write to cache files from the Output rollout of the Simulator.

Phoenix's own particle channels have different ranges depending on the kind of channel, so when you use them in particle rendering for shading or during simulation as emitters, it is good to be aware what are the minimal and maximal values a particle channel can have.