If a scene is being rendered and you drag-n-drop a .vrmesh or .vrscene file you get two options - to Merge the new asset with the currently opened scene or to Discard the currently open scene, while keeping the new asset. This example shows adding a .vrmesh file into an already opened scene and assigning few materials to it one after another. In addition, you can rotate, scale and move each object around. First enter the Selection mode by pressing the selection () button. Select the object and press W for moving, E for rotation and R for scale. Press the Q button to go back to selection. You can also hide/unhide any object from the Objects tab and check/uncheck the box next to the object's name. The Materials tab lists all materials in the scene. You can assign any to the selected object using the Assign to Selection button. |