This page provides information about the supported .vrscene features by Lavina.
Lavina works with .vrscene files exported from V-Ray Next.
Light | Support |
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Rectangle | PARTIAL
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Sphere | |
Point/Omni | INITIAL |
Spot | |
IES | |
Sun | INITIAL (works as a Direct light) |
Ellipse/Disc | Works as a Rectangle |
Dome | |
Mesh Light | |
Portals |
The below materials use BRDFVRayMtl as a base to load in Lavina.
Plugin | Support |
BRDFALSurface |
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BRDFBump |
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BRDFCarPaint |
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BRDFDiffuse |
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BRDFGlass |
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BRDFLight |
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BRDFScatterVolume |
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BRDFSkinComplex |
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BRDFSSS |
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BRDFSSS2 |
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BRDFSSS2Complex |
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BRDFStochasticFlakes |
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BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. |
BSDFPointParticle | Loads as a simple diffuse BRDF. |
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vrscene Textures exported from SketchUp/Rhino | |
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2D Textures | TexBulge TexChecker TexCloth TexGrid TexLeather TexTiles TexUVW |
3D Textures | TexCellular TexGranite TexMarble TexNoise (Noise A) TexNoiseMax (Noise B) TexRock TexSmoke TexSpeckle TexSplat TexStucco |
Basic | BitmapBuffer TexBitmap TexAColor (Color) TexRamp (Gradient) |
Raytraced | TexFalloff TexFresnel |
Utility | ColorCorrection TexBezierCurveColor (Bezier Curve) TexMix (Mix (Map)) TexCompMax (Mix (Operator)) TexBlend (Mix (Value)) TexCombineColor (Simple Mix) TexRemap (Spline Curve) |
UVW Generators | UVWGenChannel UVWGenObject |
vrscene Textures exported from Modo | |
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V-Ray Textures | TexFalloff TexFresnel TexLayeredMax |
V-Ray Textures Procedural | TexBulge TexCellular TexChecker TexCloth TexGranite TexGrid TexLeather TexMarble TexMarbleMax TexNoiseMax TexRock TexSnow TexSmoke TexSplat TexSpeckle TexStucco TexSwirl TexTiles |
V-Ray Utilities | ColorCorrection ColorCorrect TexGradient TexMix TexRGBTintMax |
Modo adv. material support in CPU mode | TexClamp TexFloatToColor |
Other | Float3ToAColor FloatToTex TexAColor TexAColorOp TexBitmap TexBlend TexFloatOp TexHSVToRGB TexInvert TexInvertFloat TexLuminance TexVectorToColor |
vrscene Textures exported from Maya | ||
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Float3ToAColor | ||
FloatToTex | ||
MayaGamma | ||
MayaMultiplyDivide | ||
TexAColor | ||
TexAColorOp | ||
TexBitmap | ||
TexBlend | ||
TexBulge | Common map/texture parameters | |
TexChecker | Common map/texture parameters | |
TexClamp | ||
TexColorAndAlpha | ||
TexColorCondition | ||
TexColorConstant | ||
TexColorCorrect | ||
TexColorLogic | ||
TexColorMask | ||
TexComposite | ||
TexCondition2 | ||
TexFalloff | ||
TexFloat | ||
TexFloatComposite | ||
TexFloatCondition | ||
TexFloatConstant | ||
TexFloatCorrect | ||
TexFloatLogic | ||
TexFloatMask | ||
TexFloatOp | ||
TexFloatToColor | ||
TexFresnel | ||
TexGranite | Common map/texture parameters | |
TexGrid | Common map/texture parameters | |
TexHSVToRGB | ||
TexInvert | ||
TexInvertFloat | ||
TexLayered | Common map/texture parameters | |
TexLayeredMax | ||
TexLuminance | ||
TexMarble | ||
TexMayaContrast | ||
TexMayaConversion | ||
TexNoise | ||
TexOutput | ||
TexPlusMinusAverage | ||
TexRamp | ||
TexRemap | ||
TexRGBToHSV | ||
TexRock | ||
TexSetRange | ||
TexSimplexNoise | ||
TexSnow | ||
TexUVWGenToTexture | ||
TexVectorOp | ||
TexVectorProduct | ||
TexVectorToColor | ||
TexSampler |
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UVWGenChannel | ||
UVWGenMayaPlace2dTexture | ||
UVWGenObject |