This page provides information about the supported features by Lavina.
Materials |
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BRDFAlSurface | - Diffuse
- Diffuse strength
- Reflection
- Reflection strength
- Reflection glossiness
- Reflection IOR
- Reflection distribution: GGX
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BRDFBlinn BRDFGGX BRDFPhong BRDFMirror BRDFWard | - Color
- Color texture
- Color texture multiplier
- Reflection glossiness
- reflection glossiness texture
- Reflection glossiness texture mulitplier
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BRDFBump | - Base BRDF
- Bump texture color
- Bump texture float
- Bump texture multiplier
- Bump texture
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BRDFCarPaint | - Base color
- Base reflection
- Base glossiness
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BRDFDiffuse BRDFDiffuse_forSSS | - Color
- Color texture
- Color texture multiplier
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BRDFGlass BRDFGlassGlossy | - Color
- Color texture
- Color texture multiplier
- IOR
- Affect shadows
- IOR texture
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BRDFLight | - Color
- Color multiplier
- Affect GI
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BRDFScatterVolume | |
BRDFSkinComplex | - Diffuse color
- Diffuse amount
- Shallow color
- Shallow amount
- Medium amount
- Medium color
- Deep color
- Deep amount
- Primary reflection color
- Primary reflection amount
- Primary reflection fresnel IOR
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BRDFSSS | - Color
- Color texture
- Color texture multiplier
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BRDFSSS2 | |
BRDFSSS2Complex | - IOR
- Overall color
- Diffuse color
- Subsurface color
- Specular color
- Specular amount
- Specular glossiness
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BRDFStochasticFlakes | - Hilight glossiness
- Reflect filter
- BRDF Type: GGX
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BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. |
BRDFVRayMtl | - Diffuse
- Self illumination
- Self illumination GI
- BRDF Type: Phong, Blinn, Ward, GGX
- Reflect
- Reflect glossiness
- Fresnel
- Fresnel IOR
- Fresnel IOR lock
- Refract
- Refract IOR
- Refract affect shadows
- Use roughness option
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BSDFPointParticle | Loads as a simple diffuse BRDF |