This page provides information about submitting render jobs to Chaos Cloud Rendering from V-Ray for 3ds Max.


Overview 


Submitting render jobs to Chaos Cloud Rendering is done directly from V-Ray for 3ds Max's interface. This page walks you through the steps of doing so.

Chaos Cloud requires the installation of the Chaos Cloud Client Application. For more information, please visit the Installation of Chaos Cloud Client page.

If you add a new version of a job you have already submitted, its upload will be much quicker than the initial upload. Chaos Cloud Rendering compares every new job to the existing ones, and if there is a match, the client app uploads only the changes. This is useful when you make a new iteration of an existing scene and is why it's recommended to keep your jobs in Chaos Cloud Rendering while you are still working on them.

||V-Ray Toolbar|| > Submit to Chaos Cloud rendering button


||V-Ray menu|| > Submit to Chaos Cloud

Max2024_VRay6.2_ChaosCloud_Menu


Submitting Render Jobs


V-Ray for 3ds Max provides built-in integration with Chaos Cloud Rendering so you can submit render jobs to the cloud directly from 3ds Max, using the dedicated Submit to Chaos Cloud rendering button. The button is located on the Toolbar.





Clicking the  button opens the Submit to Chaos Cloud rendering dialog. Click Submit to send your currently opened scene to Chaos Cloud for rendering.


Max2024_VRay6.2_ChaosCloud_dialog

Still Image Example

Max2024_VRay6.2_ChaosCloud_DialogAnimation

Animation Example



Alternatively, render jobs can also be submitted through the Standalone Chaos Cloud Application and any command-line interface. For more information, see Submitting render jobs to Chaos Cloud.




Once a job has been submitted it gets analyzed and sent to Chaos Cloud for rendering. Press the Submit new button to submit another job. Press the View job button to view your job on the Cloud. 



Max2024_VRay6.2_ChaosCloud_DialogView job




Footnotes


  • .vrimg is a Chaos proprietary file format used by the V-Ray Frame Buffer to store the rendered image incrementally (bucket by bucket) while rendering in full floating-point format, with all available render elements. It is used as a render output but it is not recommended to use it as a texture file format. VRIMG contains metadata, i.e. render statistics. It supports dynamic bucket size.