This page provides information on the V-Ray GPU settings found in the V-Ray tab in the Render Setup window. 


Overview


Through the V-Ray tab in the Render Setup window you can access the settings of the Renderer, Global Illumination, V-Ray Frame buffer, and Environment. Depending on the chosen GI engine, a Brute Force or Light Cache rollout is also available under this tab.


UI Path: ||Render Setup window|| > V-Ray tab (Renderer set to V-Ray GPU)



Rollouts


The GPU V-Ray tab consists of four or five (when GI is set to Light Cache) rollouts:


Render Settings Rollout

Control GI settings and set the primary and secondary GI engines.

Global Illumination Rollout

Choose the GI engine from this rollout.

Light Cache

Fine-tune the Light Cache secondary GI engine.

Frame buffer

Settings for the V-Ray Frame Buffer (VFB).

Environment

Specify colors and texture maps to be used during GI and reflection/refraction calculations.