This page provides information on setting up a V-Ray render service.
With registering and running the V-Ray spawner and V-Ray GPU server as services the machine is set at all times to join respective Distributed Rendering requests as a render server. Both services can be set up to run automatically when Windows boots.
Distributed Rendering can also be performed on demand without registering as a service. For more information, see the Set Up Distributed Rendering page.
|
2. Add params "-username=..." and "-password=..." (without the quotes) to the command line - this tries to use the supplied username/pass to register the service.
- if the username or password contains spaces it must be in quotes. For example: -username="John Smith" - If the user is part of a domain - it must contain the domain too: -username="DomName\John Smith". - If the log file for the spawner (located in %temp%) contains messages like: *** ALERT! Couldn't create service: The account name is invalid or does not exist, or the password is invalid for the account name specified. and there is no domain you could try adding ".\" to the username: -username=".\John Smith" |
If you are using mapped drives or UNC paths for your rendering assets, you should set up a Log On account for the V-Ray spawner service. Оtherwise, the textures or any other external assets are not accessible.
To set up the Log On account:
Alternatively, you can use the automatic asset transfer mechanism of V-Ray as described above to send the required assets from the client machine to the render servers.
For a troubleshooting guide, visit the Distributed Rendering Troubleshooting Guide. |