you can see in the preview animation, we have unwanted fire in the smoke. Keep the simulation unchanged. Go to Simulator → Rendering rollout, click on the Volumetric Options, disable the Fire. We still need to simulate the temperature so it would make the smoke rise up, so we don't disable it from the simulation via the Output rollout, but instead just turn it off for rendering. Set the Smoke Color to light gray color (RGB = 245, 245, 245). Also, disable the Scattering. Now the smoke appears too thin, so let's increase the Simple Smoke Opacity to 0.9 (found in the Smoke Opacity rollout). |