Initial Direction – Enables the use of Initial Direction texture - an RGB map which specifies the initial direction of the fur strands, in texture space (according to the specified Base map channel). The red component is offset along the U texture direction, the green component is the offset along the V texture direction, and the blue component is the offset along the surface normal. Initial Direction Attr – Specifies the geometry attributes. Initial Direction Texture – Loads a file with the texture. Bend Direction – Enables the use of Bend Direction texture - an RGB map which specifies a bend direction of the fur strands, in texture space (according to the specified Base map channel). This is the direction in which the fur strands curve to (the amount of curvature is also controlled by the Bend parameter). The red component is offset along the U texture direction, the green component is the offset along the V texture direction, and the blue component is the offset along the surface normal. Bend Direction Attr – Specifies the geometry attributes. Bend Direction Texture – Loads a file with the texture. Bend – Enables the use of Bend textures. These maps are multipliers for the corresponding parameters, where black is a multiplier of 0.0, and white is a multiplier of 1.0. Note: the alpha output of the textures is used, so you may need to enable the attribute for the textures. Bend Attr – Specifies the geometry attributes. Bend Texture – Loads a file with the texture. Length – Enables the use of Length textures. These maps are multipliers for the corresponding parameters, where black is a multiplier of 0.0, and white is a multiplier of 1.0. Note: the alpha output of the textures is used, so you may need to enable the Alpha Is Luminance attribute for the textures. Length Attr – Specifies the geometry attributes. Length Texture – Loads a file with the texture. Thickness – Enables the use of Thickness textures. These maps are multipliers for the corresponding parameters, where black is a multiplier of 0.0, and white is a multiplier of 1.0. Note: the alpha output of the textures is used, so you may need to enable the Alpha Is Luminance attribute for the textures. Thickness Attr – Specifies the geometry attributes. Thickness Texture – Loads a file with the texture. Gravity – Enables the use of Gravity textures. These maps are multipliers for the corresponding parameters, where black is a multiplier of 0.0, and white is a multiplier of 1.0. Note: the alpha output of the textures is used, so you may need to enable the Alpha Is Luminance attribute for the textures. Gravity Attr – Specifies the geometry attributes. Gravity Texture – Loads a file with the texture. Density – Enables the use of Density texture. This map is a multiplier for the strand density. Black portions of the map correspond to zero density (effectively no fur will be generated in these areas), and white represents the normal strand density, as specified by the distribution parameters. Note that the alpha output of the texture is used, so you may need to enable its Alpha Is Luminance option. Density Attr – Specifies the geometry attributes. Density Texture – Loads a file with the texture. Curl – Enables the use of Curl texture. Curl Attr – Specifies the geometry attributes. Curl Texture – Loads a file with the texture. |