UV scale – Controls the UV scale of the object. ShaderBall Base – When enabled, removes the shaderball base from the preview. ShaderBall Inner – When enabled, removes the shaderball inner part from the preview. Solid ShaderBall – When enabled, the shaderball uses one material. When disabled, different materials can be assigned to the separate parts of the shaderball. ShaderBall Top – When enabled, removes the shaderball top. ShaderBall Bottom – When enabled, removes the shaderball bottom. ShaderBall Stand – When enabled, removes the shaderball stand. |