Official release

Date – 15 May, 2019

Download – Build 3.14.00


With Phoenix FD 3.14 we have added a few improvements, optimizations and bug fixes.



  The Grid viscosity channel is now reconstructed from FLIP particles when using Time Bend Controls, preventing render flickering

  Speed up preview of AUR cache files

  Show the mesh preview together with the voxel/velocity/force preview when both are enabled

  Helpers for rescaling the output values of the Grid Texture to a certain range

  Option specifying whether the alpha of the Grid Texture would be solid or based on the intensity

  If there is only one visible Simulator and the rest are hidden, the toolbar Start button should start it immediately


  When a moving geometry stopped, it kept contributing velocity in the Fire/Smoke simulator or broke liquid emission in the Liquid Simulator, since Phoenix FD 3.05

  Crash with Adaptive Grid when 'No Smaller than Initial Grid' was off, the Grid was completely outside the initial grid and shrunk to 0, since Phoenix FD 3.00.02

  Liquid Sources kept emitting Foam/Splash particles in Brush Mode even if the Brush Effect was 0

  Moving ocean containers still produced disturbances at their fronts in some cases

  Wetmap particles were not born on some surfaces of objects with non-uniform scale

  Phoenix lights from one Simulator did not illuminate some parts of other Simulators depending on the camera angle

  Crash when using one object as a render cutter for more than one Fire/Smoke simulators, since Phoenix FD 3.12

  Replacing the fire opacity with a texture using the 'Fire Opacity From Texture' option affected Fully Visible and Use Smoke Opacity modes as well

  Volumes were rendered if the Simulator was hidden but 'Create Lights Even If Not Renderable' was Enabled, since Phoenix FD 3.13

  GPU Volumetric effects go missing when switching between Bucket and Progressive Sampler type in Volumetric Geometry mode

  Phoenix's PFlow operators didn't take into account the cache Input time bend settings

  Stored caches for pflow operators were not released from memory on closing the scene

  Birth operator used the RGB green channel instead of the velocity when based on Speed

  Wrong particle positions when looping adaptive grid with loop overlap

  Crash when exporting Alembic mesh with Simulator in Pure Ocean mode

  Caches couldn't be deleted from the toolbar if there were modifiers applied to the Simulator

  Nodes which are not Geometries, such as Sources, Body Force, Mapper etc, could be picked for Cutter Geom, Fade Volume, etc.

  Expand and Don't Shrink option enabled the Maximum Expansion XYZ options in the UI even if Maximum Expansion was off