Scale – Adjusts the size of the texture. Blend – Controls the blend between the different projections. Lower values produce sharper transitions between projections. Random Texture Offset – Randomizes the texture offset based on the Random Mode. Random Texture Rotation – Randomizes the texture rotation based on the Random Mode. The rotation can be locked to specific increments (i.e. 45 degrees only, or 90 degrees only) by setting the Texture Rotation components to the desired increments for the different axes. Random Axis – Randomly changes the projection axes based on the Random Mode. Random Mode – Specifies how to generate the random seed needed for the various randomizations: By Face Material ID – Computes the seed based on the face material ID of the mesh. By Object Render ID – Computes the seed based on the render ID of the objects. Ref. Space – The space that the projection takes place in. It is either Local Object space or some other object in the scene. If the space is set to Reference To Another Object, but no object is specified, then the world space is used. |