V Vignette – Enables the vertical gradient. V Vignette Flip – When enabled, reverses the vertical gradient. U Vignette – Enables the horizontal gradient. U Vignette Flip – When enabled, reverses the horizontal gradient. Radial Vignette – Enables the radial gradient. Radial Vignette Flip – When enabled, reverses the radial gradient. Frame Vignette – Enables the frame gradient. Frame Vignette Flip – When enabled, reverses the frame gradient. Frame Tint – Enables the frame tint. Tint Color – Specifies a color to tint the frame. Tint Strength – A multiplier that controls how strong of an effect the Tint Color has. Base Color Mult – A multiplier for the brightness of the texture. Gamma – A gamma correction that will be applied to the texture. Base Tint – When enabled, the color in the Base Texture parameter is multiplied by the Base Tint Color parameter. Strength – A multiplier that controls how strong the effect of the Base Tint Color parameter is. Hot/Dark Spot – Enables or disables the hot/dark spot. Mult – A multiplier for the brightness of the hot/dark spot. Mode – Specifies how the hot/dark spot is applied. Hot Spot – Color is added to the texture, adding brightness and creating a hot spot. Dark Spot – Color is subtracted from the texture, removing brightness and creating a dark spot. Spots Tint – Enables the tint color for the spots. Strength – A multiplier that controls how strong the strength of the Tint Color parameter. U/V Offset – Controls the position of the spots along the U or V axis. Outer Radius – Specifies the outer radius where the hot spot ends as a fraction of the texture size. Inner Radius – Specifies the inner radius where the hot spot begins to fade out as a fraction of the texture size. Softness – Controls the rate at which the hot spot fades out. U/V Tiling On – When enabled, controls the tiling of the spots along the U or V axis. U/V Tiling – Tiling coordinates of the spots along the U/V axis. Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya: 3ds Max – The resulting alpha of the texture is the intensity of the texture. Maya – The resulting alpha of the texture is the color luminescence. Invert – When enabled inverts the colors in final result. Alpha From – Determines how the alpha of the result is calculated: Force 1.0 – Alpha is always 1. Maya – Depends on the selected Compatibility option. Self – The calculated alpha of the texture. Invert Alpha – Inverts the alpha channel if Invert is also enabled. UV Placement – Select how to place the texture. Whole texture is valid Crop Place U – U coordinate of the texture sector. V – V coordinate of the texture sector. W – W coordinate of the texture sector. H – Specifies the height of the texture sector. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise. UV noise amount – Specifies the UV noise amount. UV noise levels – Specifies the UV noise iterations. UV noise size – Specifies the UV noise size. UV noise phase – Specifies the UV noise phase. Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise. |