Alpha From Intensity – Specifies where to take the alpha from. Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides. Color intensity/luminance – Renders the back side of polygons as invisible for the camera. Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays. Compatibility with – Select the compatibility type of the exported map from Max or Maya. H – Specifies the height of the texture sector. Invert – Enable to invert the color of the texture. Invert Alpha – Enable to invert the texture alpha. Please note, that the Invert option has to be enabled, otherwise only the color is inverted. Jitter – The amount of random placement variation. Placement Type – Select how to place the texture. Full Crop Place Tile U/V – Enable to choose between a horizontal or vertical tiling. U – U coordinate of the texture sector. UV noise phase – Specifies the UV noise phase. UV noise amount – Specifies the UV noise amount. Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise. UV noise levels – Specifies the UV noise iterations. UV noise on – Enables the noise. UV noise size – Specifies the UV noise size. U/W – Specifies the U/W coordinates of the texture. |