Creases – Enables or disables crease patterns. Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his mode is not supported yet by the Hybrid (CUDA) engine. When this option is enabled, all Texture Placement parameters are ignored. Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya: 3ds Max – The resulting alpha of the texture is the intensity of the texture. Maya – The resulting alpha of the texture is the color luminescence. Invert – When enabled inverts the colors in final result. Alpha From – Determines how the alpha of the result is calculated: Force 1.0 – Alpha is always 1. Compatibility – Depends on the selected Compatibility option. Self – The calculated alpha of the texture.
Invert Alpha – Inverts the alpha channel if Invert is also enabled UV Placement – Select how to place the texture. Full Crop Place U – U coordinate of the texture sector. V – V coordinate of the texture sector. W – W coordinate of the texture sector. H – Specifies the height of the texture sector. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise. UV noise amount – Specifies the UV noise amount. UV noise levels – Specifies the UV noise iterations. UV noise size – Specifies the UV noise size. UV noise phase – Specifies the UV noise phase. Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise. |