Type – Specifies which type to use for the Cellular texture. The choices are Cell Characteristics Size – Controls the size of the Cellular procedural texture. Spread – Controls the spread of the procedural Cellular texture. Density – Controls the Density of the Cellular texture. Fractal – Enables the addition of fractal generation. Only available with Dots and Chips Types. Iterations – Controls the number of fractal iterations. Roughness – Controls the roughness of the fractal. A value of 0.0 is very rough and a value of 1.0 is very smooth, which negates the fractal. Threshold Low – Controls the low threshold (background color). Middle – Controls the middle threshold (edge color). High – Controls the high threshold (center color). Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya: 3ds Max – The resulting alpha of the texture is the intensity of the texture. Maya – The resulting alpha of the texture is the color luminescence. Invert – When enabled inverts the colors in final result. Alpha From – Determines how the alpha of the result is calculated: Force 1.0 – Alpha is always 1. Compatibility – Depends on the selected Compatibility option. Self – The calculated alpha of the texture.
Invert Alpha – Inverts the alpha channel if Invert is also enabled. UV Placement – Select how to place the texture. Full Crop Place U – U coordinate of the texture sector. V – V coordinate of the texture sector. W – W coordinate of the texture sector. H – Specifies the height of the texture sector. Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling. UV noise on – Enables the noise. UV noise amount – Specifies the UV noise amount. UV noise levels – Specifies the UV noise iterations. UV noise size – Specifies the UV noise size. UV noise phase – Specifies the UV noise phase. Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise. |