Alpha From Intensity – Specifies where to take the alpha from. Bitmap alpha – This is the default setting. With this option selected, V-Ray renders the material the same on both sides. Color intensity/luminance – Renders the back side of polygons as invisible for the camera. Force opaque – Renders the back side of polygons as invisible to all rays, except shadow rays. Auto Scaling – Select the auto scaling type: UV Normalized Keep aspect, UV Normalized, UV Fit Keep aspect, UV Fit, UV, No auto scale. Center UV Mapping – Centers the mapping. Center UV Channel – Centers the UV channel. Compatibility with – Select the compatibility type of the exported map from Max or Maya. Strength – Edge Height – Specifies the edge height. Edge Height Variation % – Controls the amount of variation/randomness in edge height. Edge Width – Specifies the edge width. Edge Width Variation % – Controls the amount of variation/randomness in the edge width.. Random flip X-axis – Enable to flip the X-axis. Random flip Y-axis – Enable to flip the Y-axis. H – Specifies the height of the texture sector. Invert – Enable to invert the color of the texture. Invert Alpha – Enable to invert the texture alpha. Please note, that the Invert option has to be enabled, otherwise only the color is inverted. Jitter – The amount of random placement variation. Uniform Scale – Color 2 same as Edge color – Sets Color 2 to be the same as the Edge color channel. Enable Tile Mapping – Noise Color1/ Noise Color2/ Noise Color3 – The relevant noise color. Pattern – Allows the creation of custom tile patterns using inputs for offset, height, width1, width2, or offset,height, width1. A Negative offset is multiplied by row number. So a pattern of -0.5,0.5,5,2 produces a wooden flooring type of effect and -0.25,0.5,1,0.5 produces a decorative diagonal brick pattern as both use a width2 number. However if just offset, height and width are input as such: -0.3,1,1 a more traditional brickwork /tile pattern can be created. All user created patterns can be saved as a custom preset. Placement Type – Select how to place the texture. Whole texture is valid Crop Place Random X/Y Scale – Random X/Y Offset – Randomize MultiTexture and BerconGradient – Degrees – Random Rotation – Randomizes the rotation of the texture. Round Corners – When turned on will result in all corners being rounded by the value in the Round Radius channel. Round Radius – Specifies the circular radius when Round Corners are turned on. This setting interacts depending on what type of Round Corners have been chosen. Soften – Controls the selection of the different types of softening. This channel can either be set to a value of None, Linear, Round or Smooth. Soften Radius – Controls the radius of the selected soften type. Tile Height – Specifies the tile height. Tile Height Variation % – Adds variation to the tile height in percents. Size – Specifies the tile size. |