Expand – Opens a floating dialog that contains the selected rollout and automatically folds the command panel rollout. Re-Center – Resets the position of the floating rollout. ? – Opens up the help documents for the Fire/Smoke Grid. Scene Scale | scenescale – Specifies a multiplier for the original units of the scene. Phoenix works best when the container size is close to the real-world size of the desired effect. You can use this parameter to make the fluid solver see the container as bigger or smaller than it actually is in the scene, in case you cannot change the general scene units. Check the sizes shown in the Total Cells field - this is the size the fluid solver will use. These sizes will change as you change the Scene Scale and should be close to the real world size of the effect you are simulating. It does not matter how you view the units - in meters, centimeters, inches, etc. For example, a candle simulation can be 20 cm tall, or 0.2 m tall - it's the same. Larger scale would make the fluid move more slowly because it needs to travel a greater distance, while smaller scale makes the fluid move faster and more chaotic. Compared to the effect of the Time Scale option in the Dynamics rollout, Time Scale makes everything slower and things continue to work in the same way (except that more simulation steps will inevitable make the fluid dissipate some velocity and detail). Scene Scale will affect some simulation parameters like gravity, cooling, burning, surface tension, the rate of birth of splashes and mist, and make them behave like this is a much larger or smaller effect. For more information on how changing the Scene Scale affects the simulation, see the Scene Scale example below. |