Rendering artifacts with Optimize Congestion in Bubble mode and Liquid Geometry
Flickering ocean surface seen in reflections with a moving camera
Bubbles that intersect the liquid surface render over-bright with enabled Particle Shader Light Cache
Sequence render with Defscanline and Fire Lights keeps showing the lights after the cache sequence ends
Black artifacts rendering with Light Cache when the container is inside refractive geometry with gray fog color
Rendering particles as Points in Geometry mode produce NaN Pixels
No motion blur on the simulator in ocean mode with a moving camera locked to a moving simulator
Blending particles that are born and die each frame produces a lot less particles