Can't use Clear Inside to delete wetmap particles
Mist birth from fast moving splash would produce very fast mist jets
Mist particles cannot be born when the Splash Amount is zero
Crash with Liquid Resimulation and Adaptive grid expanding in a negative direction along an axis
User properties that don't end with a newline are not appended to correctly by Phoenix
Crash when simulating with a simulator and source having the same name
Multiple Body forces with moving objects take very long to simulate each frame
Foam appears on the positive simulator borders during liquid resimulation with a moving container
Mixing colored liquids with high RGB diffusion draws the colors towards the negative axis directions
RGB channel mixing transfers colors across solid walls
Moving non-solid bodies create velocities in liquid simulations