- Animated Quick Setups behave wrongly when the Default Key Tangents are set to Smooth
- Wrong simulation when Gasoline explosion preset is applied after Candle preset, on the same object
- Too high wave velocity for the Ocean Quick Setup preset
- Sources using VRayHDRI maps will not emit until the map is rendered or viewed in the Material Editor
- Slow creating and deleting of many lights from the scene in the presence of a Phoenix simulator
- Exporting a VRScene with Simulator or Particle Shader calculates light and particle pre-passes
- Stop throwing a warning when simulating liquids with an unrelated fire source present in the scene and fire with unrelated liquid source
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