This page lists all processes that create and destroy the different FLIP liquid particle types, including conversions between particle types.



Liquid


Simulated whenLiquid Simulator Output rollout Liquid Grid/Particles enabled.

Birth:

Life:

Death:


Foam


Simulated when: Liquid Simulator Output rollout Foam Particles enabled + Liquid Simulator Foam rollout enabled.

Birth:

Death:


Splash


Simulated whenLiquid Simulator Output rollout Splash Particles enabled + Liquid Simulator Splash rollout enabled.

Birth:

Life:

Death:


Mist


Simulated whenLiquid Simulator Output rollout Mist Particles enabled + Liquid Simulator Splash rollout enabled + Liquid Simulator Splash rollout Splash to Mist > 0.

Birth:

Death:


WetMap


Simulated when: Liquid Simulator Output rollout WetMap Particles enabled + Liquid Simulator Dynamics rollout Wetting enabled.

Birth:

Death: