This page provides information on the native Unreal Materials and Material Instances.
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Below are listed the expressions in the Material Editor that are supported by V-Ray for Unreal.
Native Unreal Materials are supported in Hybrid rendering. Make sure you meet the System Requirements. |
If the Coordinate Index in the TextureCoordinate node in a material is set to a certain value and the material is applied to a Static mesh that doesn't have a corresponding UV channel, then that mesh will not render correctly in V-Ray. For example, the Coordinate Index in a material that is applied to a static mesh is set to 3 but the mesh has only 2 UV channels then the render result will be inaccurate. |
Below are listed all inputs, Blend modes and Shading models in the Material Editor that are supported by V-Ray for Unreal.
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