This page introduces the different material types in V-Ray for Houdini.

 

Section Contents

 Page Contents

 

Overview


There are a number of different materials for use with V-Ray for Houdini. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals, to simulating complex uses such as translucent objects, subsurface materials such as skin, and even light emitting objects.

Some basic information on each material can be found below, but for more details, please see the dedicated pages for each one.

Note: While V-Ray will render perfectly using Houdini's own standard materials, these V-Ray specific materials offer a higher level of illumination and surface accuracy, as well as several features not found in standard Houdini versions.

 

 

 


 

UI Paths:

||shop Network|| > Material sub-menu

 

 

||shop Network|| > vraymtl > Material sub-menu

 

||shop Network|| > vraymtl > Material sub-menu

 

 

V-Ray Material Node


The V-Ray Material (vraymtl) node is a container that allows you to create V-Ray materials, textures, and additional V-Ray nodes.

 

 

 

By default, it creates a BRDFVRayMtl connected to a V-Ray Material Output node. For additional information, see the V-Ray Material | vraymtl page.

 

 

 

List of V-Ray BRDF Materials


 

Blend Material | BRDFLayered

 

Blinn Material | BRDFBlinn

 

Bump Material | BRDFBump

 

 

 

Car Paint Material | BRDFCarPaint

 

Cook Torrance Material | BRDFCookTorrance

 

CSV Material | BRDFCSV

 

 

 

Diffuse Material | BRDFDiffuse

 

Diffuse for SSS Material | BRDFDiffuse_forSSS

 

Flakes Material  | BRDFFlakes

 

 

 

GGX Material | BRDFGGX

 

Glass Material | BRDFGlass

 

Glass Glossy Material | BRDFGlassGlossy

 

 

 

Hair Material | BRDFHair

 

Hair 2 Material | BRDFHair2

 

Hair 3 Material | BRDFHair3

 

 

 

 

 

HOPS Material | BRDFHOPS

 

Light Material | BRDFLight

 

Mirror Material | BRDFMirror

 

 

 

 

 

Phong Material | BRDFPhong

 

Sampled Material | BRDFSampled

 

Scanned Material | BRDFScanned

 

 

 

Skin Material | BRDFSkinComplex

 

SSS Material | BRDFSSS

 

SSS 2 Material | BRDFSSS2

 

 

 

SSS 2 Complex Material | BRDFSSS2Complex

 

alHair Material | BRDFAlHair

 

alSurface Material | BRDFAlSurface

 

 

 

V-Ray Material | BRDFVRayMtl 


Ward Material | BRDFWard

 

 

 

 

List of Additional V-Ray Material Nodes


 

 

Double Sided Material | MtlDoubleSided

 

Material ID | MtlMaterialID

 

Multi ID | MtlMulti

 

 

 

 


 

Object Bounding | MtlObjBBox

 

Override | MtlOverride

 

Render Stats Material | MtlRenderStats

 

 

 


 

Round Edges | MtlRoundEdges

 

Single Material | MtlSingleBRDF

 

Streak Fade Material | MtlStreakFade

 

 

 

 

 

Two Sided Material | Mtl2Sided

 

VRmat Material | MtlVRmat

 

Wrapper Material | MtlWrapper