UV Name – Specifies the name of the UV channel that should be used. Repeat U / V – Specifies the number of times to repeat the texture in the U / V direction. Coverage U / V – Specifies the U / V coverage amount. Translate Frame U / V – Specifies a U / V texture translate frame amount. Rotate Frame – Specifies a rotation amount for the texture. Rotate UV – Specifies a rotation amount in UV space. Offset U / V – Specifies an offset for the U / V position. Noise U / V – Specifies the amount of noise to add. Mirror U / V – Enables texture mirroring in the U / V direction. Wrap U / V – Enables texture wrapping in the U / V direction. Stagger – Enables texture staggering. |